Theme: razia by ashathemes.
A while ago (sometime in the fall) I had an idea for a game. From the start I just wanted to create something cool with HTML canvas, and I came up with a vague idea of a type of idle game. The plan was to make something like an RPG game where you couldn’t control anything.
Well. It’s been a while (lol) since I’ve posted something now. Don’t know why, just haven’t had the time or energy, and when the work I was doing on my 3D game stopped I just didn’t have that much to write about. Gonna try to update with some posts about newish projects I’ve made since last.
Haven’t been posting for a few days now. I’ve been working on cleaning up a few things in the saving code. I’ve also fixed the background of the inventory and the code for picking up items. Going to be posting an explanation in the next couple of days. The reason I’ve been too busy in.
This is going to be a short post (I think) about saving data in Unity3D. Been working on a save-mechanism for the game. Turns out I should’ve started implementing it in conjunction with the inventory system, since I had to change some stuff, but I think it’s coming along pretty well. It saves the position of.
Since I made the last post (yesterday…) I’ve rewritten some of the code for the inventory to allow saving/loading, but in this post I will continue with the code we hade in the last post. If you haven’t read that yet I suggest you do before continueing. When we ended the last part we had.
Disclaimer: I do not claim this is the best (or even a good way) to design and implement an inventory system. There is a slight (great) chance that I throughout the authoring of this post decide that ‘this is stupid’ and just scrap the system all-together and start over. If so, you’ll get your money(time).
I’ve been fiddling with the inventory system for a little while now. Recently I’ve been trying to add functionality to picked up items, but now I also got around to fixing the rest of the inventory system. I’ve gone for a “locked” 8-slot inventory, controlled by the number bar (as is pretty much standard). Empty.
For the past week I’ve been trying to implement a working inventory system. Since I’m new to almost everything in Unity I usually try and find my own way before implementing something that is either to complicated for me to understand yet and/or a bit bloated for my need. So I’m going with a set.
For a while I have been working on a game in Unity. It’s not my first time, but it is my first bigger project, and definitely the first one where I’m also making most of the models/graphics. It’s not something I have I am sufficiently good at, but I want to learn and what better.