Category: Uncategorized

*crickets*

Haven’t been posting for a few days now. I’ve been working on cleaning up a few things in the saving code. I’ve also fixed the background of the…

Saving game… please don’t turn off your browser.

This is going to be a short post (I think) about saving data in Unity3D. Been working on a save-mechanism for the game. Turns out I should’ve started implementing…

Inventing an inventory in Unity3D (Part 2)

Since I made the last post (yesterday…) I’ve rewritten some of the code for the inventory to allow saving/loading, but in this post I will continue with the…

Inventing an inventory in Unity3D (Part 1)

Disclaimer: I do not claim this is the best (or even a good way) to design and implement an inventory system. There is a slight (great) chance that…

Inventory system somewhat working.

I’ve been fiddling with the inventory system for a little while now. Recently I’ve been trying to add functionality to picked up items, but now I also got…

He who casts the first stone…

For the past week I’ve been trying to implement a working inventory system. Since I’m new to almost everything in Unity I usually try and find my own…

Lowpoly World: early progress

For a while I have been working on a game in Unity. It’s not my first time, but it is my first bigger project, and definitely the first…

First!

Well, it’s that time again. Remake of the website. Okay, remake is a strong word seeing as I haven’t really had a website before. I’ve had a contact…