Category: Game development

Adventure Historians

A while ago (sometime in the fall) I had an idea for a game. From the start I just wanted to create something cool with HTML canvas, and…

Saving game… please don’t turn off your browser.

This is going to be a short post (I think) about┬ásaving data in Unity3D. Been working on a save-mechanism for the game. Turns out I should’ve started implementing…

Inventing an inventory in Unity3D (Part 2)

Since I made the last post (yesterday…) I’ve rewritten some of the code for the inventory to allow saving/loading, but in this post I will continue with the…

Inventing an inventory in Unity3D (Part 1)

Disclaimer: I do not claim this is the best (or even a good way) to design and implement an inventory system. There is a slight (great) chance that…

Inventory system somewhat working.

I’ve been fiddling with the inventory system for a little while now. Recently I’ve been trying to add functionality to picked up items, but now I also got…

He who casts the first stone…

For the past week I’ve been trying to implement a working inventory system. Since I’m new to almost everything in Unity I usually try and find my own…

Lowpoly World: early progress

For a while I have been working on a game in Unity. It’s not my first time, but it is my first bigger project, and definitely the first…